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Mobius Wyvern
BetaMax. CRONOS.
2213
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Posted - 2013.07.07 16:42:00 -
[1] - Quote
Cruxio wrote:If you really think about it, if we open player markets, op items/weapons would more likely go up than 10x the cost they are now due to simple demand and supply mechanics. Due to the time delay between CCP nerfing OP weapons and the rest of us having to suffer from them (or even going the other way and having to suffer a hard nerf), having the player market dictate prices might bring us more balancing, like seeing funny things like a sidearm worth more than a dropship. Not that would happen but you get the idea, the less wanted suits and weapons become dirt cheap and the Fotm (or year) will cost you an arm and a leg due to its overall superiority over all other weapons.
And if CCP doesn't think a weapon ABC should be at such a ridiculous price, then it needs to fix it. It would also be more information for players to look at when they look at weapon popularity.
Any thoughts? It worked out that way for Heavy Missiles, even though they're still perfectly good at their intended range.
Again, however, the issue is how deader than dead the game would be instantly if anything went wrong with the market integration. Taking anything less than a year or so to set that up would be moronic. |
Mobius Wyvern
BetaMax. CRONOS.
2215
|
Posted - 2013.07.07 17:05:00 -
[2] - Quote
Marston VC wrote:Cruxio wrote:If you really think about it, if we open player markets, op items/weapons would more likely go up than 10x the cost they are now due to simple demand and supply mechanics. Due to the time delay between CCP nerfing OP weapons and the rest of us having to suffer from them (or even going the other way and having to suffer a hard nerf), having the player market dictate prices might bring us more balancing, like seeing funny things like a sidearm worth more than a dropship. Not that would happen but you get the idea, the less wanted suits and weapons become dirt cheap and the Fotm (or year) will cost you an arm and a leg due to its overall superiority over all other weapons.
And if CCP doesn't think a weapon ABC should be at such a ridiculous price, then it needs to fix it. It would also be more information for players to look at when they look at weapon popularity.
Any thoughts? You don't understand what a player run market is/how it works at all. If there is a player run market, where exactly did you think players would gather the guns that would be sold on such a market?? Where exactly?? we get 99% of all our weapons on NPC markets now, so without the NPC market nobody would get things to sell, and you cant make it all based off the reward system after matches because that's not a reliable/stable way of getting guns that you want to use. So then what? Player run markets are 80% based off a games industry section (the other 20% goes to loot gained in PVE). So Before a player run market even becomes a thought, CCP needs to introduce an industry side to the game. Industry = the player's ability to obtain raw materials from mining/exploring and turn them into weapons/gear in production facilities. Depending on how much/how rare the minerals required to make a weapon are, the weapons price will then go up or down. Slapping a "player market" into the game right now is literally IMPOSSIBLE, and just because its there doesn't mean "OP" weapons would become more expensive. In fact OP weapons could become even cheaper depending on the availability of the raw materials needed to create such weapons. God, the fact that I have to explain this at all makes me think somebody in a random chat channel said "player markets would fix the games" and you just took the idea and went with it. Markets, as you said, are effected by demand, but there equally effected by the supply...... its called "supply AND demand" If everyone wants one suit, the prices will go up, but if everyone wants the suit AND the minerals are hard to come by to make it, then the prices will go up even more. But as for balancing...... CCP has said MULTIPLE times that "changing isk values is not how they want to balance in-game items" and its as simple as that. The issue is that CCP appears to have no intention to make Dust 514 self-sufficient from a manufacturing standpoint, and I'm completely behind that, because who the hell wants to play a shooter to build things?
EVE players would be handling supplying assets to Dust, and as anyone who's read anything on EVE can tell you, we're a pretty cut-throat bunch. CCP has to take this slowly or you'll be in a match trying to restock a depleted fit only to find that your GEK-38 is 2,000,000 ISK in that system, and there's nothing you can do about it. |
Mobius Wyvern
BetaMax. CRONOS.
2215
|
Posted - 2013.07.07 17:23:00 -
[3] - Quote
Cruxio wrote:Marston VC wrote:Cruxio wrote:If you really think about it, if we open player markets, op items/weapons would more likely go up than 10x the cost they are now due to simple demand and supply mechanics. Due to the time delay between CCP nerfing OP weapons and the rest of us having to suffer from them (or even going the other way and having to suffer a hard nerf), having the player market dictate prices might bring us more balancing, like seeing funny things like a sidearm worth more than a dropship. Not that would happen but you get the idea, the less wanted suits and weapons become dirt cheap and the Fotm (or year) will cost you an arm and a leg due to its overall superiority over all other weapons.
And if CCP doesn't think a weapon ABC should be at such a ridiculous price, then it needs to fix it. It would also be more information for players to look at when they look at weapon popularity.
Any thoughts? You don't understand what a player run market is/how it works at all. If there is a player run market, where exactly did you think players would gather the guns that would be sold on such a market?? Where exactly?? we get 99% of all our weapons on NPC markets now, so without the NPC market nobody would get things to sell, and you cant make it all based off the reward system after matches because that's not a reliable/stable way of getting guns that you want to use. So then what? Player run markets are 80% based off a games industry section (the other 20% goes to loot gained in PVE). So Before a player run market even becomes a thought, CCP needs to introduce an industry side to the game. Industry = the player's ability to obtain raw materials from mining/exploring and turn them into weapons/gear in production facilities. Depending on how much/how rare the minerals required to make a weapon are, the weapons price will then go up or down. Slapping a "player market" into the game right now is literally IMPOSSIBLE, and just because its there doesn't mean "OP" weapons would become more expensive. In fact OP weapons could become even cheaper depending on the availability of the raw materials needed to create such weapons. God, the fact that I have to explain this at all makes me think somebody in a random chat channel said "player markets would fix the games" and you just took the idea and went with it. Markets, as you said, are effected by demand, but there equally effected by the supply...... its called "supply AND demand" If everyone wants one suit, the prices will go up, but if everyone wants the suit AND the minerals are hard to come by to make it, then the prices will go up even more. But as for balancing...... CCP has said MULTIPLE times that "changing isk values is not how they want to balance in-game items" and its as simple as that. Your criticisms are entirely flat, 1) Eve online already has manufacturing built into the game, they would build our equipment and we buy it from them (you either don't play eve online or you purposefully or ignorantly neglected this aspect), the rarity of materials has not been disclosed, so the supply portion is not in question. The only thing needed is a venue for player interaction which we already have chat rooms with eve players. 2) Suffering from FotM and OP weapons aren't part of CCP's design either but having markets dictate OP and effectiveness would help reduce their Opness until CCP gets their buts moving on the matter and fixed said weapons. How long have you been playing EVE?
You realize that Shuttles give a tidy profit when sold for only 50k, right?
Go enough jumps out from market hubs and you can't get them for less than a few million. That's bad news for a shooter. |
Mobius Wyvern
BetaMax. CRONOS.
2219
|
Posted - 2013.07.07 18:12:00 -
[4] - Quote
Marston VC wrote:Mobius Wyvern wrote:Marston VC wrote:Cruxio wrote:If you really think about it, if we open player markets, op items/weapons would more likely go up than 10x the cost they are now due to simple demand and supply mechanics. Due to the time delay between CCP nerfing OP weapons and the rest of us having to suffer from them (or even going the other way and having to suffer a hard nerf), having the player market dictate prices might bring us more balancing, like seeing funny things like a sidearm worth more than a dropship. Not that would happen but you get the idea, the less wanted suits and weapons become dirt cheap and the Fotm (or year) will cost you an arm and a leg due to its overall superiority over all other weapons.
And if CCP doesn't think a weapon ABC should be at such a ridiculous price, then it needs to fix it. It would also be more information for players to look at when they look at weapon popularity.
Any thoughts? You don't understand what a player run market is/how it works at all. If there is a player run market, where exactly did you think players would gather the guns that would be sold on such a market?? Where exactly?? we get 99% of all our weapons on NPC markets now, so without the NPC market nobody would get things to sell, and you cant make it all based off the reward system after matches because that's not a reliable/stable way of getting guns that you want to use. So then what? Player run markets are 80% based off a games industry section (the other 20% goes to loot gained in PVE). So Before a player run market even becomes a thought, CCP needs to introduce an industry side to the game. Industry = the player's ability to obtain raw materials from mining/exploring and turn them into weapons/gear in production facilities. Depending on how much/how rare the minerals required to make a weapon are, the weapons price will then go up or down. Slapping a "player market" into the game right now is literally IMPOSSIBLE, and just because its there doesn't mean "OP" weapons would become more expensive. In fact OP weapons could become even cheaper depending on the availability of the raw materials needed to create such weapons. God, the fact that I have to explain this at all makes me think somebody in a random chat channel said "player markets would fix the games" and you just took the idea and went with it. Markets, as you said, are effected by demand, but there equally effected by the supply...... its called "supply AND demand" If everyone wants one suit, the prices will go up, but if everyone wants the suit AND the minerals are hard to come by to make it, then the prices will go up even more. But as for balancing...... CCP has said MULTIPLE times that "changing isk values is not how they want to balance in-game items" and its as simple as that. The issue is that CCP appears to have no intention to make Dust 514 self-sufficient from a manufacturing standpoint, and I'm completely behind that, because who the hell wants to play a shooter to build things? EVE players would be handling supplying assets to Dust, and as anyone who's read anything on EVE can tell you, we're a pretty cut-throat bunch. CCP has to take this slowly or you'll be in a match trying to restock a depleted fit only to find that your GEK-38 is 2,000,000 ISK in that system, and there's nothing you can do about it. Yeah..... I love the idea of my gun prices being at the mercy of eve players..... come on man! Think dynamically here! CCP has also said in several interview that industry is something they want in the game. They have also said they want Dust 514 to be a "self-sufficient" game. Self-sufficient = Support from third parties is unnecessary So if you want a player run economy, and CCP keeps up with their game's goal, then a player industry in DUST 514 IS IN FACT a legitimate possibility. And its the only possibility in this case for reasons that I will explain now. How many new eve players say "I want to play this space game so I can mine a space rock"........ now compare that to how many people going in that say "I want to be a space pirate" and BOOM you have your answer. Industry in EVE is something that is popular to people who don't just want to "blow **** up" and that's why it would be popular on DUST as well. Not everyone comes home and says "I want to shoot someone on dust" because that just isn't the case for a lot of people. EVE online is a majority Space PVP game. Yet there are still thousands that manage industry because they CAN and that's what they like to do. Its not different in dust. In fact CCP, if you haven't noticed already, is making this game as close to EVE as they possibly can. Now as for your whole "eve supply chain" theory..... Your right, Eve players are pretty cut throat, so why would they invest in us? Wheres the incentive for them to make us weapons?? And is that even reliable?? What if nobody on eve decides to make nova-knives one day? Does nobody on Dust get to use nova-knives simply because eve players don't think its that profitable? The truth of it is that, for this game to succeed it needs to be able to work on its own first. We cant use EVE online as a crutch. The "self-sufficient" thing appears to have been pitched. Consider how at FanFest they talked about Industry tools already being present and ready in EVE, and how the Dust War Barge will actually be an EVE ship.
The idea was dumb to begin with. If you design both games not to need each other, no matter how many "passive bonuses" you put in, there's no real incentive to cooperate.
EVE players will eventually make Dust assets, but not without first establishing market balance through leaving in the NPC offers in each system, so that EVE players are forced to sell below those to make any money, same way EVE started out.
Wow, I actually character capped with this post. Never had that happen before. |
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